1. ------------------------------ 1|= ' W A Y W O M B| RACK: ABEFGIO UNSEEN: EHLRRS 2| - H A V E N A - | 3| - E L A T E R I N s | Solution: FAG (M8,20); [RESH (15L,31)]; BE (O4,16); [ROUT (10E,7)]; 4|' V I X E N G F A '| OI(C9,14) +2 = +14 5| - T A - R | Interestingly, while you can set up various out-in-twos, there's no need to do 6| " " T C | so here due to the inflexibility of opponent's rack. Opponent can manage just 1 7| ' ' J E E D ' O | good score, while we can put together 3 decent plays to win the equity race. 8|= ' Y O U R ' I D| 9| ' L O R N ' D O| Others: BEG (M10,16): +12 (Threatens FAG for 35; opponent can block with RHEME) 10| Q O U T " " P| FAB (M8,21): +11 BAG (M8,18): +11 GAB (M8,17): +10 11| U Z E P S - M E| OAF (14H,19): +10 (Threatens to go out with GIBE for 29) 12|' I K A T S ' - E D| FOVEA (D2,11): +9 (A nice out-in-two sequence, with GIB C1) 13|A N I S ' ' - O | OGIVE (D1,10): +3 14| o " " U | 15|E L I C I T I N G ' =| Scoring: FAG 20, BEG 18, FAB 16, BAG 16, GAB 14, OAF 14, FOVEA 12, OGIVE 6 ------------------------------ 2. A B C D E F G H I J K L M N O ------------------------------ 1|= ' = ' =| RACK: DILMOPS UNSEEN: CLNSW 2| - " " - | 3| - R E I N T E R S | Solution: IMID (H1,27); [CLEWS (K1,29)]; CLOPS (1K,30) +2 = +30 4|' - ' O - '| Opponent has 2 obvious spots for CLEWS, and the natural instinct is to try to 5| B L A W U - | block both, but it turns out the best strategy is to give up the big play, 6| Z O E A E P " | forcing a bigger outplay setup in the process. None of the other blocking/setup 7| ' G ' A C E q U I A | plays quite measure up to this sequence. 8|= H O N D A E ' T A J| 9| ' O ' ' ' I| Others: MOULD (5H,16): +29 10| " T R I V E T " M " G| DUMPS (5I,20): +28 (Setting up the cool OLIO at 4J DUMP (5I,18): +27 11| H A N D R Q I G| LUM (5I,10): +27 (Indirectly stops the 2nd CLEWS spot [PSOCID], but 12|N O B S O F U N I| after opponent plays CELS instead, we have DOCS 2E to set up PI 1H) 13| - O V U L A T E E| MOULDS (5H,18): +26 DOUM (5H,14): +22 POEMS (K1,26): +21 14| F I X " E A Y - R| 15|D E T I c K E R Y ' =| Scoring: IMID 20, MOULD 18, DUMPS 16, DUMP 14, LUM 14, MOULDS 12, DOUM 8, ------------------------------ POEMS 5 3. A B C D E F G H I J K L M N O ------------------------------ 1|H I E D L ' J O| RACK: ADEGGIP UNSEEN: AINNY 2| - U " A Z A I R E | 3| P ' E ' - W E| Solution: DAP (11C,20); [ANY (G1,23)]; AGGIE (11K,18) +4 = +19 4|' l - V F T| The main objectives here are to stop opponent's big play of ANY (B4,31) and to 5| O T O R O I d A L O H| go out in two. DAP neatly accomplishes this by threatening AGGIE (A6,21) if 6| " I N " " E B A| opponent takes the B4 spot. 7| D E ' V C ' I N| 8|= U G R E E K E| Others: AGAPE (11B,26): +16 (in the same vein, allows B4 ANY but gains on ALGID) 9| ' T ' O Y I D S| PLAID (4B,19): +14 DIGGED (N9,24): +12 PLEAD (4B,19): +9 10| " R " F L O W N " | GIPPED (3A,12): +8 GILD (4A,14): +7 11| A - U M - | PLIED (4B,19): +6 IGGED (13J,18): +4 12|' L I N U M S - '| 13| Q - S ' B ' - | Scoring: DAP 20, AGAPE 16, PLAID 14, DIGGED 12, PLEAD 9, GIPPED 8, GILD 7, 14| A E X S E C T - | PLIED 6, IGGED 4 15|O T T A R R ' =| ------------------------------ 4. A B C D E F G H I J K L M N O ------------------------------ 1|= ' V O G U E D =| RACK: ADEGMOU UNSEEN: ADIKRT 2| a " U - | 3| E - ' ' N - | Solution: DUMA (6D,28); [DAK (C7,27)]; EGO (5F,18) +6 = +25 4|Q O P H ' N O - '| This position is all about finding the best out-in-two combination (and blocking 5|I L I A - E X | opponent's DARK at E5). The winning play elegantly builds upon itself and 6| I " L " | requires excellent visualization skills to find. 7|H A ' B A P S ' | 8|A N ' Y E A B R U N G| Others: MEGA (6D,27): +23 (This picks up 2 points by forcing opponent to take 9|Z ' ' W O O ' | DAK at 11K [KUDO]) 10|E T A R I O S I " W| DUE (E5, 20): +22 DOM (E5,24): +22 11|L I N T Y F - I| DOGE (E5, 24): +22 DOUM (E5,26): +21 12|' T - E N F A C E D V| 13| T - ' E ' - E| Scoring: DUMA 20, MEGA 16, DUE 14, DOM 14, DOGE 14, DOUM 10 14| L " R E J O I C e R| 15|T E R M S ' S| ------------------------------ A B C D E F G H I J K L M N O 5. ------------------------------ 1|= ' = V A G I| RACK: AEEILNR UNSEEN: BELRST 2| - " " E - | 3| - T O O K R U B E| Solution: NOISE (G2,15); [REE (9E,15)]; ALERT (7B,6) +12 = +18 4|' - H ' N U T p| 5| R E S I Z E D I| Once again, the best out-in-two combination is the goal. NOISE threatens the 6| " F A D O " G| outplay of LAREE (9C,20), forcing opponent to block instead of taking points 7| ' T ' ' D ' E| elsewhere. 8|= ' F U M Y ' N| 9| ' E ' I ' P E| Others: AWARE (12H,22): +17 REEARN (L7,12): +15 10| " R E X A " R | RENAIL (A10,7): +12 ADORING (6I,11): +11 11| M I S C O L O r I | AIOLI (H1,18): +5 LATEN (7D,14): +5 12|' - S A W - V '| 13| J T ' P ' H A W| Scoring: NOISE 20, AWARE 18, REEARN 14, RENAIL 12, ADORING 11, AIOLI 5, LATEN 5 14| - U " O Q A N A T | 15|L O G I C I A N D O Y E N|